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I put this on the trello board because I wanted to get a feel for how the community feels about this. And will it still be survival based, like will it have endurance, survival mode and so on? Again thank you very much for answering, it means alot. If you were to make a CMZ2 would it be completely different, like savage lands for example? Or will will it be block based, like it is now, and have zombies, dragons, skeletons and aliens ( and / or extra mobs) + updates osuggested on trello board. Do people really want micro updates to the existing game, or would they rather have a game that is way better overall? Ok, thank you very much for considering all the possiblities and extra thanks for replying. It just isn't possibly to do this by continually patching the game.
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I would love to make a really awesome version of the game that has some amazing stuff.
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If we moved to the new tech we are using for Savage Lands, we could do so much more and easily hit all these platforms. XNA makes it nearly impossible for us to port to other consoles, MAC etc. We are limited to what we can do with CMZ, partly because the code is old and partly because it is based on XNA for the Xbox. Originally posted by DigitalDNA Games:It isn't official but here is the deal.
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